

The background animations are still well animated and interesting to watch. Whereas all the background “noise” of the animation on an average Miku track can make seeing the notes difficult when things get chaotic, Dancing All Night renders that issue obsolete. The indicators originate from the middle of the screen and travel outwards to the ring that indicates when the corresponding button should be pressed, similar to the Hatsune Miku titles.

The goal is to hit the note indicators in rhythm to the beat. This primary component was also expertly crafted. However, if Atlus licensed the character to Joseph Enterprises to make a Chie Pet, the universe would be complete.Īs fantastic as the plot is, its length can lead to large spaces between the actual action of the game, the dancing portions. Maybe that isn’t the best idea after all.
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Of course, then the entire series could have been solved by Ocelot taking her to dinner at Fogo de Chao and explaining everything. Metal Gear Solid needs to have Solid Satonaka. Heck, they could even add a Shadow World type element of allowing Chie to explore Cortana’s computer world, making the hero/artificial intelligence relationship much less creepy. Halo’s protagonist should be Master Chie, a martial arts fanatic that was chosen and trained from a young age to be the best of the best. Frankly, due to her well crafted cartoon-like, yet relatable personality, Chie should just be in everything. Anyone who says otherwise is lying to others or themselves. Naoto is still in the process of opening herself up to the world. Kanji, while still behaving like the street tough he believes he is supposed to be, has seen some personal growth. Yosuke is still the slightly creepy loser that he has always been. The adventure is bolstered by the continued excellent dialogue and characterization. Despite the initially silly concept for story and gameplay, this feels like a true entry in every sense. After a bit, it builds up steam, leading to entertaining confrontation to confrontation, steadily feeding new twists and threads to the overarching whole. The plot begins as a slow burn, in typical Persona and Shin Megami Tensei fashion. While not having the complete details about the creation of this game, it would be easy to surmise that the concept of a rhythm game set around the music of Persona 4 came first, and how it fit into the story was later. The only way to defeat the shadows and keep from becoming stuck in this world is for the heroes to express their true self, which takes the form of dancing.Īs goofy as it sounds to explain the plot, the writers at Altus have managed to make it work perfectly naturally in the confines of the Persona universe.
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This world is different than the TV world from the original. When checking out the video, Rise, Yu (the protagonist from the original), and Naoto get pulled into a version of the Shadow World. The majority of Kanamin Kitchen has gone missing, and there is a strange video that shows on the festival’s website at midnight. As part of the show, Rise has tapped the Investigation Team to perform as her dancers, as a show of friendship and to showcase her personal bonds. This show is to take place at the Love Meets Bonds festival that also features Kanamin Kitchen, an idol group that took Rise’s place while she was on hiatus.

The approximately twenty hour story mode takes place back in the big city, just before pop idol Rise’s comeback show. Fortunately, Atlus continues the streak of excellent spin offs with Persona 4: Dancing All Night. Still, that is not enough to sate the hunger of the fans. We were also treated to a Persona 3 and 4 X Etrian Odyssey dungeon crawling romp in Persona Q: Shadow of the Labyrinth that still manages to chew up time. Working with Arc System Works yielded two stellar fighting games with the Persona Arena series that served as a fantastic continuation of the RPG.
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Fortunately, Atlus knows how to capitalize on what they have while adding fulfilling experiences. The “King’s Game” sequence is among the funniest ever to be included in a game, partially due to the well detailed personalities of the players. The conclusion was satisfying, but it left a feeling of wanting to spend more time in the world, exploring the many facets of the character’s hidden emotions, or just sitting back and watching the Investigation Team stupid themselves into amusing situations.

Despite having an incredibly long and drawn out campaign, many players (myself included) simply could not get enough of the story and characters in Persona 4.
